iter(g284): 新增 progressRing 环形进度组件
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import { effect, h } from '@ui-arch/frame';
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import type { ProgressRingProps } from './types.js';
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const NS = 'http://www.w3.org/2000/svg';
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// 缺省尺寸与环宽:96px 装得下百分比数字,8px 环宽在小尺寸下也不显笨
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const SIZE = 96;
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const THICK = 8;
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/*** 建 SVG 元素并写属性:svg 必须 createElementNS,属性只能 setAttribute ***/
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function svgEl(tag: string, attrs: Record<string, string | number>): SVGElement {
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const el = document.createElementNS(NS, tag);
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for (const [k, v] of Object.entries(attrs)) el.setAttribute(k, String(v));
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return el;
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}
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/*** 环形进度:SVG 双圆(底环 + 进度弧)靠 dasharray 画弧,value 变化时弧长与文字同步 ***/
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export function progressRing(props: ProgressRingProps): HTMLElement {
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const size = props.size ?? SIZE;
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const thick = props.thickness ?? THICK;
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const mid = size / 2;
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const r = (size - thick) / 2; // 半径要扣掉环宽,否则弧会超出画布
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const c = 2 * Math.PI * r; // 周长:dasharray 的分母
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const read = (): number => (typeof props.value === 'function' ? props.value() : props.value); // 数值 / 信号同一口径
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const svg = svgEl('svg', { viewBox: `0 0 ${size} ${size}`, width: size, height: size, 'aria-hidden': 'true' });
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const track = svgEl('circle', { cx: mid, cy: mid, r, fill: 'none', 'stroke-width': thick, class: 'ua-ring-track' });
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// 弧从 12 点方向顺时针长:整圆旋转 -90°,否则默认从 3 点位置起步
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const arc = svgEl('circle', {
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cx: mid, cy: mid, r, fill: 'none', 'stroke-width': thick,
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class: 'ua-ring-arc', 'stroke-dasharray': `${0} ${c}`, 'stroke-linecap': 'round',
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transform: `rotate(-90 ${mid} ${mid})`,
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});
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const text = h('span', { class: 'ua-ring-text' });
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const wrap = h(
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'div',
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{
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class: 'ua-ring',
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role: 'progressbar',
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'aria-valuemin': '0',
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'aria-valuemax': '100',
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style: `width:${size}px;height:${size}px`,
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},
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svg,
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text,
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);
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svg.append(track, arc); // 底环先画,进度弧盖在上面
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/*** 重绘:把百分比夹到 0-100,弧长按比例裁,文字与 aria-valuenow 同步 ***/
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const paint = (): void => {
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const pct = Math.min(100, Math.max(0, Math.round(read())));
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arc.setAttribute('stroke-dasharray', `${(c * pct) / 100} ${c}`); // 只画这一段,剩下留空
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if (props.showText !== false) text.textContent = props.label ?? `${pct}%`;
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wrap.setAttribute('aria-valuenow', String(pct));
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};
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effect(paint);
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return wrap;
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}
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